[Script] WME Color Highlights - 1.98 Dec 2014

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Re: [Script] Colour Highlights for Segments - v1.6.7 Jul 201

Postby sketch » Fri Jul 19, 2013 1:19 pm

Correct me if I'm wrong, but it seems like the script calls it a U turn when it's actually possible (i.e., self-con on a two-way segment) and "Self-connectivity" if it's impossible (i.e., self-con on a one-way segment).


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Re: [Script] Colour Highlights for Segments - v1.6.7 Jul 201

Postby sketch » Fri Jul 19, 2013 4:44 pm

iainhouse wrote:A selfcon is an allowed turn at the end of a segment back onto the same segment - and it doesn't matter whether or not the segment is one way.

A revconn is an allowed turn from one segment to a second one-way segment, where that turn violates the direction of the second segment.

Right, but that's not the distinction I was making. "Self-con" is only intrinsically a problem when it is on a one-way segment, since that's impossible. U-turns, which are a type of self-con (i.e., self-con on a two-way segment), are not intrinsically a problem, since they are possible, even if they are often not allowed.

A "true" self-con, or one-way self-con, is essentially the same problem as a rev-con, namely, that Waze has an allowed connection in a place where it is physically impossible due to one-way segments. A U turn, or two-way self-con, is essentially the same problem as an improperly-allowed turn restriction -- both are often set by people driving in ways they shouldn't, for example. It's still worth indicating U turns, since their arrows are not always visible, but it's still not as big a problem as true self-con, since there will be instances when it is properly allowed.

IIRC -- I can't check right now -- the color highlights script shows only true self-con as "self connectivity" (purple), and shows two-way self-con as "U turns" separately (teal).
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Re: [Script] Colour Highlights for Segments - 1.7.4 Nov 2013

Postby sketch » Wed Dec 11, 2013 9:13 pm

I've also heard "10m" mentioned for U turn prevention. So that could be it.
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Re: [Script] Colour Highlights for Segments - 1.7.4 Nov 2013

Postby sketch » Thu Dec 12, 2013 1:33 am

slandrum wrote:With the 11m segment allowing the U-turn, there may be some geometry issues. There may be no "straight" path out of the short segment, in which case any path out of it can be used for routing.

So U turns will only be prevented where the segment is also useful as a left turn? That's interesting. I wasn't aware of the specific mechanics of the function. I like that.
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Re: [Script] Colour Highlights for Segments - 1.7.4 Nov 2013

Postby sketch » Fri Jan 24, 2014 6:07 pm

qwaletee wrote:3) Could we get an option to have "no name highlighting" only apply to specific road types? It is typical for parking lot roads, private roads, and often ramps and service roads to not have a name, and the highlighting only makes it busy. Usually, I want it for regular roads -- streets, primary streets, minor highways, major highways, and freeways. Sometimes ramps and service roads.

Private roads do often have names, though.

I do think it'd be a good idea to exclude the "no name" highlight from parking lot roads, and perhaps also to include a highlight for named parking lot roads.

The ramp highlight is useful for determining whether some ramp segments are perhaps unnecessarily named. I could see it being desirable to be able to turn the no-name highlight off for ramp segments temporarily, but having it off for ramps and on for at-grade connectors (not something you can program around) seems like it'd be an inconsistent experience.
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Re: [Script] Colour Highlights for Segments - 1.7.4 Nov 2013

Postby sketch » Fri Jan 24, 2014 7:42 pm

orbitc wrote:
sketch wrote:I do think it'd be a good idea to exclude the "no name" highlight from parking lot roads, and perhaps also to include a highlight for named parking lot roads.

The ramp highlight is useful for determining whether some ramp segments are perhaps unnecessarily named. I could see it being desirable to be able to turn the no-name highlight off for ramp segments temporarily, but having it off for ramps and on for at-grade connectors (not something you can program around) seems like it'd be an inconsistent experience.

Cannot we achieve that using toolbox's sort option?

Which do you mean? Removing names from parking lot roads is easy to achieve with Toolbox, yes, so the separate highlight for named parking lot roads isn't necessary. With ramps, it's specific ramps that do and don't need names, so you need the visual.

The benefit of not highlighting parking lot roads is removing clutter, which doesn't affect and isn't affected by Toolbox.
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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby sketch » Fri Mar 28, 2014 10:55 pm

Seems to be the same thing. Correct me if I'm wrong, but isn't the soft turns/revcon/selfcon function in WMECH limited to rank 3 and above?
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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby sketch » Tue Jun 03, 2014 11:05 pm

daknife wrote:Oh gee, yet another link to private information that most editors have no access to, even some level 6 editors.

Edited to remove private link.

Tapatalking via my Galaxy S4

And so? As a mentor, you also have access to at least one private forum that most editors have no access to, even some level 6 editors.
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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby sketch » Sat Jun 14, 2014 9:59 pm

I'm sure it was a mistake. Sometimes I forget which threads are in which forums. I do not appreciate being called a "chump".
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Re: [Script] WME Color Highlights - 1.91 July 2014

Postby sketch » Fri Aug 29, 2014 6:43 pm

Timbones wrote:
doctorkb wrote:As of last night, the node highlighting (of soft turns, u-turn, revconns) is no longer working.

I feared that might happen. Given that Validator shows these too (?), I'm considering dropping this feature from my script...

Toolbox also highlights these, although who knows how long Toolbox will be around....

Now I can't remember which way WMECH highlighted them, because I've been using the Toolbox+Validator highlights for it, and I think I used bgodette's WMECH fork for a time before that. Validator just shows a segment highlight, so I would always use Toolbox's highlight as well – Toolbox would draw a circle around the node itself. I'm much less likely to ignore a bright purple/yellow circle around a node when editing quickly than I am to ignore a standard Validator highlight, which could be for anything – because I know the problem ahead of time and I can fix it very quickly.

But I don't even know if this is helpful because I don't remember which way WMECH does it... :oops:

edit Oh yeah, my point is, I still think it's worth having in addition to Validator if it will show them by highlighting the node, rather than by highlighting the segment. With Toolbox in serious limbo, I think this is something WMECH could do well.
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