[Script] WME Validator 1.1.8 / 07.05.2015

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 0.9.7 (BETA) / 08.04.2014

Postby Fredo-p » Tue Apr 08, 2014 7:10 pm

j4m35ch3w wrote:Hi berestovskyy,

Thanks for the fast fix!

On a side note, is there any chance you can allow street names (in the US) that start with "de", "de la", "del", "el" and "la" to not trigger the #170 rule? There are a number of streets in San Diego that start with those and they are 'correct'.


San Diego has them in lowercase? I've seen some roads here in Phoenix that had sings with the del and la as Del and La....hmm. Need to double check some of the other #107 issues just to be safe.

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Re: [Script] WME Validator 0.9.7 (BETA) / 08.04.2014

Postby Fredo-p » Tue Apr 08, 2014 7:30 pm

Well what does the D.O.T say? That should be the guideline to follow I guess.

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Re: [Script] WME Validator 1.0.2 / 04.07.2014

Postby Fredo-p » Fri Jul 11, 2014 3:34 pm

krikketdoug wrote:For what it's worth, I keep Toolbox turned off almost always because I've found (and had it confirmed on the forums) that it interacts badly with URO+ after a bit of time. If I need it for a specific function, I'll turn it on, and then shut it off again.

So the use of exensions may also play a part...

Krikket


Is this still an issue for you or anyone else? Also, could you include the link to the thread that has this convo so I could look it over and see if I have had any issues like this?
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Re: [Script] WME Validator 1.1.6 / 06.01.2015

Postby Fredo-p » Fri Jan 09, 2015 3:18 pm

Is anyone having issues with Validator? It's not identifying unneeded nodes (extra geo nodes) and the play icon is always greyed out. I'm running v1.1.6
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Re: [Script] WME Validator 1.1.7 / 06.03.2015

Postby Fredo-p » Thu May 07, 2015 1:23 am

This used to be a problem in the past. However, the devs were able to keep up with the exparation. Don't worry ppl, it's going to be fixed soon.
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Re: [Script] WME Validator 1.1.7 / 06.03.2015

Postby Fredo-p » Thu May 07, 2015 2:50 am

To reiterate......
Fredo-p wrote:This used to be a problem in the past. However, the devs were able to keep up with the expiration. Don't worry ppl, it's going to be fixed soon.

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Re: [Script] WME Validator 1.1.7 / 06.03.2015

Postby Fredo-p » Thu May 07, 2015 4:13 pm

Before you post, check the previous comments. The issue about it expiring is already known. Please don't post unless it's a new issue that isn't related to the expired warning.
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Re: [Script] WME Validator 1.1.8 / 07.05.2015

Postby Fredo-p » Fri May 08, 2015 3:33 am

IT'S ABOUT TIME :evil: ........................................................................................................ Oh who am I kidding.
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Re: [Script] WME Validator 0.5.7 (BETA) / 29.01.2014

Postby fvwazing » Fri Jan 31, 2014 11:32 am

Optimisation: you do not have to check the geometry if the boundingrectangles of segments do not overlap. But I guess you realized that one yourself. ;-)
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Re: [Script] WME Validator 0.7.1 (BETA) / 20.02.2014

Postby fvwazing » Sat Feb 22, 2014 1:15 pm

Segments WITH HN (driveable or not) are different from segments WITHOUT HN in that they are a legit navigationtarget. Often walkingtrails are used to connect houses to the correct street, disconnecting these trails would send the wazers to the wrong side of the block...

You wouldn't need the complete list of HN, just the confirmation that a segment has HN. Is that a separate/faster query?
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