[Script] WME Validator 1.1.16 / 29.01.2016

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 0.9.3 (BETA) / 25.03.2014

Postby ditchi56 » Fri Mar 28, 2014 7:30 am

I wonder whether Validator could automatically fix some of the problems it detects when the user has asked it to run a scan?

For example, #77 (the dead-end road has a U-turn enabled). All I ever do with this is select the node at the start of the road and hit Q (with the Junction Node Fixer script enabled).

Is this feasible? (And I'm sure some will want to debate what should happen to the editing points if it were implemented - my vote would be they should go to the editor who has taken the trouble to run the scan).
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Re: [Script] WME Validator 0.9.3 (BETA) / 25.03.2014

Postby berestovskyy » Fri Mar 28, 2014 7:47 am

ditchi56 wrote:I wonder whether Validator could automatically fix some of the problems it detects when the user has asked it to run a scan? Is this feasible?

It was done few month ago. Validator is a stripped down read-only version of WME Mass Edit Tools (WMET). You can find the archival WMET thread over here: forum link

At the moment I have no plans to reincarnate WMET.
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Re: [Script] WME Validator 0.9.4 (BETA) / 30.03.2014

Postby berestovskyy » Sun Mar 30, 2014 3:31 pm

30.03.2014 v0.9.4:
- Complete French translation of UI and checks.
Many thanks to arbaot and ClementH44!
- New variables for custom checks:
${altCity[index or delimeter]}
${altStreet[index or delimeter]}
- Fixed bug with highlighting at the screen edges
- CHECKS REVIEW:
I'm reviewing all the checks, removing unused, merging similar checks, adding params to some checks, splitting nodes A/B etc. So in this release:
Added 5 new checks #150-#154 for lock levels
Removed lock-related checks #65, #66, #67, #70, #71, #72, #76, #96, #97, and #122
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Re: [Script] WME Validator 0.9.4 (BETA) / 30.03.2014

Postby berestovskyy » Mon Mar 31, 2014 8:05 pm

Hi!
Got few new ideas, so I request for comments.

1. No road continuation (for Primary Streets and up)
Report/highlight the segment if at the node:
a) this segment's road type is the highest among the segments at the node
b) and there is another segment with the same road type and street name
c) and that another segment is not marked as closed
d) and the connectivity between those two segments is possible (road directions), but not enabled


2. No right* turn (for any drivable road)
* for the right-hand traffic
Report/highlight the segment if at the node:
a) there is a 90±5° right turn
b) and that right turn segment is also drivable
c) and that right turn segment is not marked as closed
d) and the connectivity between those two segments is possible (road directions), but not enabled


3. Geometry points are too close (for any drivable road)
Report/highlight the segment if:
a) the segment is a dead-end
b) and it has more than 2 geometry points
c) and the dead-end geometry point is very close (2 m?) to another point of the same segment
Here is an example posted on this forum some time ago: permalink

Any comments/suggestions?
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Re: [Script] WME Validator 0.9.4 (BETA) / 30.03.2014

Postby sketch » Mon Mar 31, 2014 8:28 pm

2)a) I would increase the margin of error significantly. For instance, this area, fairly unremarkable right turns, but with angles around 68°.
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Re: [Script] WME Validator 0.9.4 (BETA) / 30.03.2014

Postby pumrum » Mon Mar 31, 2014 8:30 pm

berestovskyy wrote:1. No road continuation (for Primary Streets and up)

yes!
berestovskyy wrote:2. No right* turn (for any drivable road)

yes! you might want to go wider than +/-5*, but I haven't given that much thought so there may be reason not to
berestovskyy wrote:3. Geometry points are too close (for any drivable road)

yes!
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Re: right turn should be allowed

Postby dbraughlr » Mon Mar 31, 2014 8:53 pm

berestovskyy wrote:2. No right* turn (for any drivable road)
* for the right-hand traffic
Report/highlight the segment if at the node:
a) there is a 90±5° right turn

Why not any segment between 80° and the continuation segment or 180° whichever is less?
Of course, when the continuation segment is <80°, it is the right turn.
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Re: right turn should be allowed

Postby sketch » Mon Mar 31, 2014 9:29 pm

Wait, I have a problem with the "no right turn" check. Wouldn't it call for erroneous enabling of turns like the right turn from this segment?

dbraughlr wrote:
berestovskyy wrote:2. No right* turn (for any drivable road)
* for the right-hand traffic
Report/highlight the segment if at the node:
a) there is a 90±5° right turn

Why not any segment between 80° and the continuation segment or 180° whichever is less?
Of course, when the continuation segment is <80°, it is the right turn.

The operative angle for determining the difference between turn and stay/exit/continue is 45°. Past that, I'm not really sure what you're saying. Are you suggesting right turns should be enabled for 170° turns?
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Re: right turn should be allowed

Postby AlanOfTheBerg » Tue Apr 01, 2014 3:33 am

sketch wrote:Wait, I have a problem with the "no right turn" check. Wouldn't it call for erroneous enabling of turns like the right turn from this segment?

You are correct, sketch. In fact, it would/could erroneously highlight any junction/segment for which there exists a right-turn at-grade connector. If it is possible to look back one segment and find a "sister" segment which junctions the same segment for which the right turn is enabled, then it could ignore the first. However, I feel this type of check may be fraught with all number of exceptions that we can't think of at this time.
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Re: [Script] WME Validator 0.9.4 (BETA) / 30.03.2014

Postby BellHouse » Tue Apr 01, 2014 5:54 am

berestovskyy wrote:1. No road continuation (for Primary Streets and up)
2. No right* turn (for any drivable road)
3. Geometry points are too close (for any drivable road)

1. and 3. seem ok for me.

I don't get the idea behind 2. You want to mark all right/left turns that are disabled (red arrow)? What's so special about a turn of around 90° angle? :?
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