[Script] WME Validator 1.1.6 / 06.01.2015

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.1.4 / 07.11.2014

Postby indispuesto » Sun Dec 07, 2014 4:31 am

Wow, nice work here with this extension, very very useful. It should be installed by default for every map editor.
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Re: [Script] WME Validator 0.6.3 (BETA) / 12.02.2014

Postby irowiki » Wed Feb 19, 2014 6:53 pm

Just wanted to say thanks for this, really helps a newbie get going!
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Re: [Script] WME Validator 0.7.3 (BETA) / 24.02.2014

Postby irowiki » Wed Feb 26, 2014 5:32 pm

qwaletee wrote:Been wondering... what are the SLOW indicators for. They don't seem to be special errors or warnings, what information does this impart?


According to the script, it takes longer to process the stuff marked with SLOW.
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Re: [Script] WME Validator 0.7.3 (BETA) / 24.02.2014

Postby irowiki » Wed Feb 26, 2014 7:27 pm

- NEW for ALL: 'Out of range elevation'


Does this need to be enabled? I'm not getting any highlights for random areas I find that are blank elevation wise.

Would also be nice to have a way to search for all elevation not set to "Ground" in an area where there are no tunnels, bridges or overpasses.
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Re: [Script] WME Validator 0.7.3 (BETA) / 24.02.2014

Postby irowiki » Wed Feb 26, 2014 10:25 pm

I meant, search for segments that aren't set to ground level currently, but that would probably be another script!
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Re: elevation highlighter

Postby irowiki » Thu Feb 27, 2014 1:34 am

dbraughlr wrote:
irowiki wrote:I meant, search for segments that aren't set to ground level currently, but that would probably be another script!

Are you talking about Level Highlighter?



I'm not sure how I missed that one, thank you :shock:
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Re: road junctions and crossovers

Postby irowiki » Thu Feb 27, 2014 4:02 pm

dbraughlr wrote:
berestovskyy wrote:So we're looking at quite slow and complex check here. But what's is the "goal"? Does this non-ground elevation affects TTS or routing?

I would be looking for drivable segments at the same elevation that touch or cross without forming a junction. These might look okay, but they do not route correctly.


That's pretty much it what I was looking for, however, this whole thing started because I posted that the "out of range elevation" check was not working for me. I'm finding quite a few "blank" elevation segments, but every time I try to permalink one, it reverts to ground elevation. Perhaps it is just a visual bug?
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Re: [Script] WME Validator 0.7.4 (BETA) / 28.02.2014

Postby irowiki » Tue Mar 04, 2014 6:29 pm

ditchi56 wrote: If I could set a limit of, say, 100 in the Validator settings I could then just forget about it - and I probably wouldn't want to fix more than 100 problems in one session anyway.


I can vouch for this, 10,000 errors in one validator report for old base mapped cow paths. An optional customizable limit might help me control my sessions and appease the wife :lol:
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Re: [Script] WME Validator 0.9.3 (BETA) / 25.03.2014

Postby irowiki » Tue Mar 25, 2014 6:14 pm

I think he means updating only the generated report that gets displayed in a new window?
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Re: [Script] WME Validator 0.9.3 (BETA) / 25.03.2014

Postby irowiki » Wed Mar 26, 2014 4:37 pm

I Get that from time to time and it turns out to be a random glitch. Maybe. Sometimes I think it is because there's something funny with the junction.
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