Regarding Railroads

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Re: Regarding Railroads

Postby Fredo-p » Wed Jun 18, 2014 7:51 pm

Timbones wrote:Spotted in the 3.8 client today (Intl server, default theme), guess what type of segments are shown here...

[attachment=-1]uploadfromtaptalk1403119059300.jpg[/attachment]


It's being discussed in a few threads. If you notice, the railroads appear much like roads. So it could be confusing to some. Hope there is a change down the line to fix this issue.
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Re: Regarding Railroads

Postby foxitrot » Mon Sep 16, 2013 8:15 am

shirlig wrote:...we plan to add road types to the map soon...
...with the good old crashing :roll: Symbian 2.1.99.114 (on N-E52), while
trying to get used to the good new asocial Android 4.xx.0.yyy (on OP-X March-me-Low).
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Re: Regarding Railroads

Postby egadgetguy » Wed Oct 08, 2014 2:20 am

I have a railroad question and I don't know where to go. In my town there are many railroad crossing, but I am noticing the railroads are at -5 level and locked to 5. There needs to be some kind of warning that this is a crossing and not a bridge. This is a much more important safety issue than even red lights..
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Re: Regarding Railroads

Postby Dogshrink » Mon Nov 11, 2013 2:35 am

I'm probably just reiterating different parts of what others have already stated, but at least my thoughts will be in one place:
1) Railroads are good for navigation on the client, as recognizable points on the map.
2) If the client is used on a train, the path matching the railroad segments should be invalid for paving, miles traveled, and map editor areas.
3) Parallel train and road segments may cause a problem in terms of knowing if the user is on the road or train, but knowable as the entire route will not be parallel to the tracks if on a road. There is an algorithm that coders can figure out.

Those are my thoughts. Use them as you will.
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Re: Regarding Railroads

Postby dmcconachie » Fri Jun 20, 2014 3:08 pm

Dave2084 created a reasonable schema...
Image

We forwarded to HQ who are taking it into consideration.
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Re: Regarding Railroads

Postby dmcconachie » Fri Jun 20, 2014 7:29 am

Fredo-p wrote:So, if it's been posted before, I can't seem to find it, could the champs kind of "remind" the Waze team about the need for notes? :D

We do. Roughly 2-300 times a day between us.
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Re: Regarding Railroads

Postby dmcconachie » Fri Jun 20, 2014 7:04 am

Conversely I would say the argument that some editors may not see the UR layer is very MINOR vs the advantages of the UR comment system over the Railroad system. The latter is just crude, the former is not only better but also allows us to add (/keep), an albeit minor, feature in the client.
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Re: Regarding Railroads

Postby dknight212 » Tue Apr 08, 2014 10:11 am

Surely better to get rid of them now and have one less excuse for Waze procrastination...

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Re: Regarding Railroads

Postby dknight212 » Tue Apr 08, 2014 8:47 am

petervdveen wrote:As soon as it will happen, we will ask for a complete removal of all railroads.
Or we ask for a rule in the validator and remove them manualy in a few hours ;-)


How hard can it be to remove these notes?
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Re: Regarding Railroads

Postby dknight212 » Mon Apr 07, 2014 4:44 pm

In the UK we've got loads of real railways.

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