[Script] WME Validator v2021.3.5 (+ PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 2019.09.24 (PLACES BETA)

Postby edu_scott » Sun Oct 27, 2019 10:59 pm

I think it should just suggest turning places with less than 500m² in size into a point.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby ehcool68 » Wed Mar 15, 2017 4:02 pm

There is a typo -- should be a ":" after HTTPS..... HTTPS://
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Re: [Script] WME Validator 0.6.2 (BETA) / 07.02.2014

Postby enhket » Sat Feb 08, 2014 3:33 am

what would be superb is if validator was able to suggest people to "downgrade" or "upgrade" a road type based in road classification rules and Highlight's script speed info :( .
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Re: [Script] WME Validator 2020.04.12 (PLACES BETA)

Postby Ershad58 » Sun Apr 19, 2020 2:50 pm

Hi everbody, anyone know how to add a character in a list of "not valid characters" for city name?
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Re: [Script] WME Validator 0.8.1 (BETA) / 08.03.2014

Postby Fabianotkd » Sun Mar 09, 2014 1:59 pm

Hi, I have just start to work with Validator. It's SUPER!
But I've a problem in some streets when it suggest "Slow unneded node".
In some circumstances a node is necessary. If there is a u-turn in a street you must add a node.
The situation is like in this street: https://www.waze.com/it/editor/?zoom=6& ... =245287081
Is it a bug?
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Re: [Script] WME Validator 0.8.1 (BETA) / 08.03.2014

Postby Fabianotkd » Sun Mar 09, 2014 5:32 pm

Is it difficult to modify the script to prevent the review of unnecessary node?
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Re: [Script] WME Validator 0.9.0 (BETA) / 20.03.2014

Postby Fabianotkd » Sat Mar 22, 2014 12:49 am

Too short U-turn connector (slow) (#79)

I noticed that in this case Validator doesn't report both segment.

https://www.waze.com/it/editor/?zoom=8& ... =243691492

They're both short and unnamed, aren't they?

P.S. I love Validator :!: Thanks a lot!
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Re: [Script] WME Validator 0.9.0 (BETA) / 20.03.2014

Postby Fabianotkd » Sat Mar 22, 2014 11:14 am

lg1992 wrote:No success with NaN rule for the elevation. Debugging also doesn't help - JS console only shows "RegExp: /NaN/ -> skip the segment".


But this should be a general problem, I think. Validator has always to this problem. Could the next release implement this warning?
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Re: [Script] WME Validator 0.9.5 (BETA) / 07.04.2014

Postby Fabianotkd » Tue Apr 08, 2014 8:48 am

berestovskyy wrote:
irowiki wrote:Wait, I thought locked segments were already excluded?

They were excluded by default with "Exclude non-editable segments". Now the locked segments are excluded always.


Excuse me, but I think that this is a problem!
I'm checking a wide area and many segments are locked with 4th or 5th level to prevent tampering...
but segments are wrong.
Thanks to Validator I request the unlock and fix all problems.
The previous option, "Exclude non-editable segments" is the best one, I think.
Please, our maps are full of problems. We all have to fix them.
Don't limit us, please. :?
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Re: [Script] WME Validator 0.9.7 (BETA) / 08.04.2014

Postby Fabianotkd » Wed Apr 09, 2014 9:01 am

I have read everything that has been said about the hide problems on the roads blocked with higher levels.
I think it's clear to everyone that it is important for us to continue to do what we did before.
The Validator is an excellent tool to understand what and where the problems are.
Thus, the Validator also serves to new editors to learn how to edit.
We must not limit it, please.
For example, I was doing some work over large areas and of course I was finding a lot of problems on roads blocked at level 4 and level 5.
Now I can not correct all those mistakes and editor of the upper level have rightly the time to check all areas.
Change the graphics but the Validator restored as it was before as soon as possible!
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