[Script] WME Toolbox

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Moderators: Unholy, bextein

Forum rules
Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Toolbox

Postby sketch » Mon Jun 02, 2014 9:48 pm

jondrush wrote:There is a handle to simplify geometry. bgodette is the expert on that.

Agreed. bgodette's implementation of geometry simplification is quite good, in that it never removes any geometry nodes I wouldn't remove myself. Yes, maybe it leaves some in that I would remove, but it's better to err on the side of caution.
sketch
Waze Global Champs
Waze Global Champs
 
Posts: 6080
Joined: Sat Aug 08, 2009 6:13 pm
Location: New Orleans, LA
Has thanked: 1534 times
Been thanked: 2074 times

Re: [Script] WME Toolbox

Postby Arnoniem » Mon Jun 02, 2014 9:22 pm

BellHouse wrote:May I humbly ask if the auto split loops feature can be made available to L5 editors, too? I think we may safely assume that whoever has exceeded 250k edits will not use such a feature in a wrong way.

Fully agree and would love to get this time- and handling- saver in my tool box 8-)

send from my SGS4, using Tapatalk
Arnoniem
Waze Global Champs
Waze Global Champs
 
Posts: 2204
Joined: Thu Jan 03, 2013 7:21 am
Location: The Netherlands, UAE, Oman
Has thanked: 306 times
Been thanked: 576 times

Re: [Script] WME Toolbox

Postby kentsmith9 » Mon Jun 02, 2014 8:46 pm

sketch wrote:I think that's fine. Unlike the other L6 tools, auto-splitting loops doesn't really have the capacity to cause serious damage to the map (if it's programmed correctly :D ).

+1 from another L6.
kentsmith9
Waze Global Champs
Waze Global Champs
 
Posts: 5536
Joined: Mon Apr 23, 2012 3:33 pm
Location: SF/SJ Bay Area of Northern California
Has thanked: 1472 times
Been thanked: 1681 times

Re: [Script] WME Toolbox

Postby jondrush » Mon Jun 02, 2014 6:38 pm

There is a handle to simplify geometry. bgodette is the expert on that.
jondrush
Waze Global Champs
Waze Global Champs
 
Posts: 2648
Joined: Tue Sep 22, 2009 10:20 pm
Location: South Eastern Pennsylvania, USA
Has thanked: 194 times
Been thanked: 517 times

Re: [Script] WME Toolbox

Postby nogetandet » Mon Jun 02, 2014 5:42 pm

steveningelbrecht wrote:
kentsmith9 wrote:Have we discussed or considered an L6 option to Clear Road Geometry based on what the WME Toolbox already knows should be cleared? Maybe a two step process where is selects all that it proposes to clear so you can see it before you confirm yes. Or maybe it would be OK to clear it directly like the Fix Loops and Suppress Unneeded Junctions already works.


Would spare me a lot of multiselecting segments... :-)
I would suggest two steps also, for those cases where you do want to deselect one or more segments that are 'wrongly' identified with unneeded geometry nodes. But these are pretty rare cases, i must admit...


Good idea (even as a lvl 5 editor, rushing to lvl 6 some day..)

The next step could be to include these multiple nodes. It must be possible to detect them as well as the "almost straight" segments.


/Dan
Attachments
Picture 2014-06-02 19_37_19.png
(105.4 KiB) Downloaded 614 times
nogetandet
Waze Global Champs
Waze Global Champs
 
Posts: 720
Joined: Fri Nov 09, 2012 3:21 pm
Location: Skørping, DK
Has thanked: 140 times
Been thanked: 159 times

Re: [Script] WME Toolbox

Postby sketch » Mon Jun 02, 2014 2:41 pm

kentsmith9 wrote:1.4.2.1

Been seeing issues sometimes on the L6 Auto Split Loops.

1. When it adds a node along a curved road, it periodically places the node directly below a geometry node which then triggers the Validator as having a problem. See image.
AutoSplitLoopOverlapNode.jpg


2. When there is a main street going straight and a curved road looping around the main street and both are the same road type, IMO the shorter (or straight) road should be kept intact and the curved (or longer) road should be split. I am seeing some roads getting fixed one way and some the other, so I assume it is not using the logic of the longer road to split it.

Agreed on both counts.
sketch
Waze Global Champs
Waze Global Champs
 
Posts: 6080
Joined: Sat Aug 08, 2009 6:13 pm
Location: New Orleans, LA
Has thanked: 1534 times
Been thanked: 2074 times

Re: [Script] WME Toolbox

Postby kentsmith9 » Mon Jun 02, 2014 6:40 am

1.4.2.1

Been seeing issues sometimes on the L6 Auto Split Loops.

1. When it adds a node along a curved road, it periodically places the node directly below a geometry node which then triggers the Validator as having a problem. See image.
AutoSplitLoopOverlapNode.jpg
(34.36 KiB) Downloaded 610 times


2. When there is a main street going straight and a curved road looping around the main street and both are the same road type, IMO the shorter (or straight) road should be kept intact and the curved (or longer) road should be split. I am seeing some roads getting fixed one way and some the other, so I assume it is not using the logic of the longer road to split it.
kentsmith9
Waze Global Champs
Waze Global Champs
 
Posts: 5536
Joined: Mon Apr 23, 2012 3:33 pm
Location: SF/SJ Bay Area of Northern California
Has thanked: 1472 times
Been thanked: 1681 times

Re: [Script] WME Toolbox

Postby kentsmith9 » Mon Jun 02, 2014 6:31 am

sketch wrote:Toolbox is a little too ready to highlight "unnecessary" geometry nodes IMO. Should maybe be tightened a little before doing that.

Maybe it could be a customized option.

So far I have not seen it highlight a segment that was a problem if cleared, but I have not been using it for the last month or so until the last few days again.
kentsmith9
Waze Global Champs
Waze Global Champs
 
Posts: 5536
Joined: Mon Apr 23, 2012 3:33 pm
Location: SF/SJ Bay Area of Northern California
Has thanked: 1472 times
Been thanked: 1681 times

Re: [Script] WME Toolbox

Postby sketch » Mon Jun 02, 2014 6:21 am

Toolbox is a little too ready to highlight "unnecessary" geometry nodes IMO. Should maybe be tightened a little before doing that.


Sent from my iPhone using Tapatalk 2
sketch
Waze Global Champs
Waze Global Champs
 
Posts: 6080
Joined: Sat Aug 08, 2009 6:13 pm
Location: New Orleans, LA
Has thanked: 1534 times
Been thanked: 2074 times

Re: [Script] WME Toolbox

Postby steveningelbrecht » Mon Jun 02, 2014 5:37 am

kentsmith9 wrote:Have we discussed or considered an L6 option to Clear Road Geometry based on what the WME Toolbox already knows should be cleared? Maybe a two step process where is selects all that it proposes to clear so you can see it before you confirm yes. Or maybe it would be OK to clear it directly like the Fix Loops and Suppress Unneeded Junctions already works.


Would spare me a lot of multiselecting segments... :-)
I would suggest two steps also, for those cases where you do want to deselect one or more segments that are 'wrongly' identified with unneeded geometry nodes. But these are pretty rare cases, i must admit...
steveningelbrecht
Waze Global Champs
Waze Global Champs
 
Posts: 6259
Joined: Wed Aug 01, 2012 3:11 pm
Location: Belgium
Has thanked: 1198 times
Been thanked: 1225 times

PreviousNext

Return to Addons, Extensions, and Scripts

Who is online

Users browsing this forum: Bing [Bot]