[Script] WME Toolbox

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [script] WME Toolbox

Postby spookyx » Sun Nov 10, 2013 11:03 pm

Can we have the changelog appear in the Toolbox tab and also a notification that the Toolbox has been update?
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Re: [script] WME Toolbox

Postby spookyx » Fri Nov 08, 2013 6:08 pm

OyyoDams wrote:spookyx I changed the css to match Waze fonts. Can you tell me if it's better ?

Yes, it is perfect!

Thank you so much!
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Re: [script] WME Toolbox

Postby spookyx » Thu Nov 07, 2013 10:39 am

Please change the font in the Properties Editor.
It doesn't differentiate between similar characters.

Toolbox bad font:
toolbox-bad-font.png
Toolbox Bad Font
toolbox-bad-font.png (94.67 KiB) Viewed 742 times


WME good font:
wme-good-font.png
WME Good Font
wme-good-font.png (3.82 KiB) Viewed 743 times


Thanks :)
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Re: [script] WME Toolbox

Postby spookyx » Wed Sep 25, 2013 8:15 pm

OyyoDams wrote:1.3.0.2 released.
Fix: in beta editor, house numbers doesn't work with other language than english
Fix: in beta editor, house numbers doesn't work at the first load of the editor
Fix: in beta editor, navbar is not draggable in Firefox

I confirm working. bar is now draggable and shortcuts are now working as well. meanwhile Firefox update to v24.
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Re: [script] WME Toolbox

Postby spookyx » Tue Sep 24, 2013 7:50 pm

Firefox.
Also, shortcuts are not working. (Neither keyboard, neither buttons)... like clear road geometry.
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Re: [script] WME Toolbox

Postby spookyx » Tue Sep 24, 2013 7:45 pm

AndreaDFC wrote:As I can see from your screenshot, I have the same beta version, the same script version and the same installed scripts, but I cannot move the bar. Another Italian local champ has the same problem. Mistery!


Same problem for me as well.
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Re: [script] WME Toolbox

Postby spankdog » Mon Nov 11, 2013 10:34 pm

Thanks 1.2.1 is working for me
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Re: [script] WME Toolbox

Postby slandrum » Sun Nov 03, 2013 4:38 am

SuperDave1426 wrote:Ah, ok. That makes sense. I've actually run into a few roads like that while I've been cleaning up old information, etc. Is there a way to actually get rid of those extraneous extra nodes? I mean, short of deleting the road and recreating? (I don't do that - when I'm cleaning something up, I always prefer to reuse existing roads whenever possible.)


In the editor, after selecting a segment you can position the mouse over a geometry node and press the D key. There are also scripts that provide functions for removing some or all of the geometry nodes from one or more segments.
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Re: [script] WME Toolbox

Postby slandrum » Sat Nov 02, 2013 5:55 pm

Geometry nodes are what give shape to road segments that aren't straight lines. An unnecessary one would be one that's directly in line between two other geometry nodes, so it actually contributes nothing to the shape of the road.

Geometry nodes also describe the perimeter of landmarks, and an unnecessary node again would be one that does not actually alter the shape of the boundary with its presence.
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Re: [Script] WME Toolbox

Postby sketch » Sat Jun 07, 2014 5:23 pm

I have also only noticed such behavior in this thread.
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