sketch wrote:Toolbox is a little too ready to highlight "unnecessary" geometry nodes IMO. Should maybe be tightened a little before doing that.
Been seeing issues sometimes on the L6 Auto Split Loops.
1. When it adds a node along a curved road, it periodically places the node directly below a geometry node which then triggers the Validator as having a problem. See image.
2. When there is a main street going straight and a curved road looping around the main street and both are the same road type, IMO the shorter (or straight) road should be kept intact and the curved (or longer) road should be split. I am seeing some roads getting fixed one way and some the other, so I assume it is not using the logic of the longer road to split it.
steveningelbrecht wrote:kentsmith9 wrote:Have we discussed or considered an L6 option to Clear Road Geometry based on what the WME Toolbox already knows should be cleared? Maybe a two step process where is selects all that it proposes to clear so you can see it before you confirm yes. Or maybe it would be OK to clear it directly like the Fix Loops and Suppress Unneeded Junctions already works.
Would spare me a lot of multiselecting segments...
I would suggest two steps also, for those cases where you do want to deselect one or more segments that are 'wrongly' identified with unneeded geometry nodes. But these are pretty rare cases, i must admit...
sketch wrote:I think that's fine. Unlike the other L6 tools, auto-splitting loops doesn't really have the capacity to cause serious damage to the map (if it's programmed correctly ).
BellHouse wrote:May I humbly ask if the auto split loops feature can be made available to L5 editors, too? I think we may safely assume that whoever has exceeded 250k edits will not use such a feature in a wrong way.
jondrush wrote:There is a handle to simplify geometry. bgodette is the expert on that.
sketch wrote:jondrush wrote:There is a handle to simplify geometry. bgodette is the expert on that.
Agreed. bgodette's implementation of geometry simplification is quite good, in that it never removes any geometry nodes I wouldn't remove myself. Yes, maybe it leaves some in that I would remove, but it's better to err on the side of caution.
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