[Script] WME Validator v2020.11.1 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 2018.09.15 (BETA)

Postby GabiruX_ » Tue Sep 18, 2018 9:20 pm

berestovskyy wrote:Could you please add a permalink?


Yes, sure. Here's the link.

And are some pics.

Yellow shows the "problem"
[ img ]

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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby gad_m » Mon Feb 13, 2017 8:44 pm

Now it works in Hebrew again!
Thanks Glodenox and dbcm
מנהל ארצי ואזור רמת גן, בני ברק, גבעתיים
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby GeekDriverPeaceful » Tue Dec 13, 2016 7:47 pm

Validator is broken in WME and fails to start.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby GeekDriverPeaceful » Wed Dec 28, 2016 11:49 pm

Time will tell... we just have to wait and hear from the writer. And BTW, Java and JavaScript are very different languages and JQuery is based on JS.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby GeekDriverPeaceful » Mon Feb 13, 2017 12:28 pm

I read the code, didn't try yet. Looks very promising! It basically grabs the latest rendering class from WME and apply it to Validator. This will (hopefully) show highlights. Neat!
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby GeekDriverPeaceful » Wed Feb 15, 2017 12:31 am

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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby GeekDriverPeaceful » Sat Jun 02, 2018 12:32 pm

Hmm... is the script going to come back? Let’s wait and see...
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Re: [Script] WME Validator 2018.07.18 (BETA)

Postby GeekDriverPeaceful » Wed Jul 18, 2018 3:03 pm

Thank you Andriy for bringing WME Validator back...so happy! I only suggest that a new thread be created for this script to streamline feedback for the script. :) Many thanks to the awesome script writers.

Smiles
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Re: [Script] WME Validator 1.0.1 / 25.06.2014

Postby GeekySmurf » Fri Jun 27, 2014 7:40 pm

I get the same thing ctpoole gets. You place a node because validator says you need a node, then you hit save and it throws an error for having the node. It's a vicious cycle.


I have been doing cleanup with Validator in low traffic areas. Per the Wiki I have been adding the node to these scenarios and have not received errors on save for the most part. There have been a couple of occasions where there was a loop that would cause some errors and I would need to build out a section at a time, but never an error when adding the extra node.
Last edited by GeekySmurf on Fri Jun 27, 2014 9:00 pm, edited 1 time in total.
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Re: [Script] WME Validator 1.1.19 / 04.06.2016

Postby gertbroos » Wed Sep 14, 2016 10:00 pm

Is there another script out there that I can use untill this validator script is updated, that highlights newly drawn roads (the glow around them) ?

It's such a handy feature when drawing in lot's of new segments... Really miss that part :)
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