[Script] WME Validator 2020.04.12 (PLACES BETA)

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Re: [Script] WME Validator 2019.09.24 (PLACES BETA)

Postby jm6087 » Fri Nov 01, 2019 10:55 am

CurtisNewton74 wrote:Places with multiple entry points are also suggested for turning from area to point, which doesn't work.
--> Error message from WME that place has to many entry points when saving.
So any place with multiple entry points should not be suggested for conversion.


Why not? If a place is supposed to be a point and not an area, the fact that it currently has multiple entry points does not negate that fact.
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Re: [Script] WME Validator 2019.09.24 (PLACES BETA)

Postby jm6087 » Fri Nov 01, 2019 5:08 pm

CurtisNewton74 wrote:You are right, the place should still be a point and not an area, you just can't edit that in combination with multiple entries. My very personal opinion here is that I don't want to see proposals that I cannot edit anyway (at least not without removing the multiple entries, and assuming the entries are correct and usefull, that might not be the best idea)


I feel like the notification is still valid and if a place is not supposed to be an area based on regional guidelines then you should remove the multiple entry points and convert to point. I would not want to leave a McDonald's as an area because someone created it as an area incorrectly just so they can add multiple entry points.

If a region wants to make exceptions to their area vs point guidelines to include not correcting an error when a place was created as an area with multiple entry points, then that is their decision. The script should still catch it (unless they have regional settings)
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Re: [Script] WME Validator 1.1.19 / 04.06.2016

Postby joey_bagadonuts » Tue Jun 28, 2016 7:42 pm

My first time using it. Found a number of issues and corrected them - thanks for the time you put into developing this tool! It's awesome.
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Re: [Script] WME Validator 0.9.6 (BETA) / 08.04.2014

Postby JohnDoe75 » Tue Apr 08, 2014 11:31 am

olestas wrote:Hiding problems in locked segments is bad. I report those to corresponding level editors in my area. You could add option that hides them by default after installation of script.. but it should be possible to change it.


I totally agree and do the same.
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Re: [Script] WME Validator 0.9.9 (BETA) / 27.04.2014

Postby JohnDoe75 » Fri May 23, 2014 9:55 am

Since userscript.org (even :8080) doesn't seen to work anymore, is there another way I can install it ?
Could add to https://greasyfork.org/ or https://openuserjs.org/
Thx
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Re: [Script] WME Validator 0.9.9 (BETA) / 27.04.2014

Postby JohnDoe75 » Fri May 23, 2014 1:46 pm

berestovskyy wrote:userscripts works fine with me: link :?

GreasyFork: link


My bad, could not find it, thx
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Re: [Script] WME Validator 1.1.3 / 07.10.2014

Postby JohnDoe75 » Thu Nov 06, 2014 1:59 pm

voludu2 wrote:Is there any possibility of detecting reversal on one-way segments on particular street types? The reversal bug is still with us, and it can be very difficult to spot.


Do you mean Reverse Connections ?
If yes, they used to be reported in the Report.
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Re: [Script] WME Validator 1.1.3 / 07.10.2014

Postby JohnDoe75 » Thu Nov 06, 2014 3:24 pm

PesachZ wrote:
JohnDoe75 wrote:
voludu2 wrote:Is there any possibility of detecting reversal on one-way segments on particular street types? The reversal bug is still with us, and it can be very difficult to spot.


Do you mean Reverse Connections ?
If yes, they used to be reported in the Report.

No. This is a different bug where one-way segments can be automatically switched directionality (reversed) after doing other edits (like deleting certain extra nodes).

Sent using Tapatalk for Android 4.4.2


:D https://www.waze.com/forum/viewtopic.ph ... 10#p946707
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Re: [Script] WME Validator 1.1.8 / 07.05.2015

Postby johnsninja58 » Thu Nov 05, 2015 4:07 am

I very much enjoy this script and look forward to it working again, and thank you to the volunteers in advance who have made it such a success.
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Re: [Script] WME Validator 1.1.10 / 05.11.2015

Postby johnsninja58 » Thu Nov 05, 2015 11:37 pm

Awesome. Thank you to the the editors who keep this script working.
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