[Script] WME Validator v2020.11.1 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 2018.08.28 (BETA)

Postby jm6087 » Mon Sep 03, 2018 11:50 am

Darkfleet30 wrote:Did a quick search and didn't return much, can this be used to validate for road speeds being blank?


There are several other scripts that already do this, including Toolbox and Color Highlights
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Re: [Script] WME Validator 2018.10.16 (BETA)

Postby jm6087 » Tue Oct 16, 2018 10:46 pm

berestovskyy wrote:Hi,
Thanks to David, we are adding several new checks for Venues:

  1. No payment types on Parking Lot/The Parking Lot payment types are not set/Set the payment types

Please let us know if the checks should be adjusted/disabled for your country prior to the release.

Also, we will be grateful for related links to Wazeopedia in English and/or in other languages, so Validator will show the users this link.


I don't think the payment type one should be flagged. If the lot is free then there won't be a payment type. Maybe flag if cost is anything other than free and no payment type added.
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Re: [Script] WME Validator 2018.11.10 (BETA)

Postby jm6087 » Mon Dec 10, 2018 11:35 am

yaacobyy wrote:There is a problem with this error:
Same endpoints drivable segments (slow) (#78)


turbomkt wrote:
berestovskyy wrote:Thanks, yaacobyy. Will be fixed in the next release.


This should NOT be fixed. With two segments like the example, Waze may suggest a route via the wrong way. It's counter-intuitive, but I have seen it done. A two segment loop, even with one way segments, must be fixed.


I agree, it is written in the wiki not to have a segment connect to the same segment twice and should still be considered an issue.
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Re: [Script] WME Validator 2019.08.29 (BETA)

Postby jm6087 » Tue Sep 17, 2019 9:54 am

Why not leave it disabled by default and let the editor enable the option?
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Re: [Script] WME Validator 2019.09.24 (PLACES BETA)

Postby jm6087 » Sun Oct 27, 2019 11:46 pm

edu_scott wrote:I think it should just suggest turning places with less than 500m² in size into a point.


But that is not how APs are decided everywhere.
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Re: [Script] WME Validator 2019.09.24 (PLACES BETA)

Postby jm6087 » Fri Nov 01, 2019 10:55 am

CurtisNewton74 wrote:Places with multiple entry points are also suggested for turning from area to point, which doesn't work.
--> Error message from WME that place has to many entry points when saving.
So any place with multiple entry points should not be suggested for conversion.


Why not? If a place is supposed to be a point and not an area, the fact that it currently has multiple entry points does not negate that fact.
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Re: [Script] WME Validator 2019.09.24 (PLACES BETA)

Postby jm6087 » Fri Nov 01, 2019 5:08 pm

CurtisNewton74 wrote:You are right, the place should still be a point and not an area, you just can't edit that in combination with multiple entries. My very personal opinion here is that I don't want to see proposals that I cannot edit anyway (at least not without removing the multiple entries, and assuming the entries are correct and usefull, that might not be the best idea)


I feel like the notification is still valid and if a place is not supposed to be an area based on regional guidelines then you should remove the multiple entry points and convert to point. I would not want to leave a McDonald's as an area because someone created it as an area incorrectly just so they can add multiple entry points.

If a region wants to make exceptions to their area vs point guidelines to include not correcting an error when a place was created as an area with multiple entry points, then that is their decision. The script should still catch it (unless they have regional settings)
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Re: [Script] WME Validator 1.1.19 / 04.06.2016

Postby joey_bagadonuts » Tue Jun 28, 2016 7:42 pm

My first time using it. Found a number of issues and corrected them - thanks for the time you put into developing this tool! It's awesome.
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Re: [Script] WME Validator 0.9.6 (BETA) / 08.04.2014

Postby JohnDoe75 » Tue Apr 08, 2014 11:31 am

olestas wrote:Hiding problems in locked segments is bad. I report those to corresponding level editors in my area. You could add option that hides them by default after installation of script.. but it should be possible to change it.


I totally agree and do the same.
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Re: [Script] WME Validator 0.9.9 (BETA) / 27.04.2014

Postby JohnDoe75 » Fri May 23, 2014 9:55 am

Since userscript.org (even :8080) doesn't seen to work anymore, is there another way I can install it ?
Could add to https://greasyfork.org/ or https://openuserjs.org/
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