[Script] WME Validator v2020.11.1 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.1.19 / 04.06.2016

Postby johnsninja58 » Wed Sep 14, 2016 11:12 pm

impulse200 wrote:I wonder why not to integrate Validator and Toolbox features strait into the WME? Those two are already must have for any editor out there.


Not to mention why spent time and money on something the volunteers will do for free quicker


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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby johnsninja58 » Thu Nov 03, 2016 1:17 am

It appears Validator has been updated this evening to version 1.1.20 and now works.
Thank you berestovskyy
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby johnsninja58 » Thu Jan 12, 2017 5:56 pm

Waze has basic level functionality validation with the Map Problems which have added more categories recently. We have seen a push more and more with important scripts to have a development team to help ensure more timely updates and protect against one editor going inactive. But this script is the authors intellectual property and he has a right to do with it as he sees fit. The author continues to support this script well beyond their editing career should be applauded. And I agree that scripts will more timely adapted for the evolving WME needs.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby johnsninja58 » Mon Feb 13, 2017 2:02 pm

dbcm wrote:In the case you are using WME Validator through Tampermonkey, here is a fix.

https://github.com/dbcm/waze#valfix-tm-plugin


A very big THANK YOU
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby johnsninja58 » Sat Jul 01, 2017 2:54 pm

Validator has been a hugely valuable tool for the wme community. The efforts of a single editor have greatly contributed to a much more efficient editing experience. For this they should be applauded. They have also continued to support this script well after life priorities changed and they didn't have time for editing anymore. Again a huge thank you.

Howver I am happy to hear hints of a long term solution coming soon as the frequency this script has been breaking recently and patch work to keep alive shows the need for a more active maintenance approach. I look forward to what is coming soon
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Re: [Script] WME Validator 0.7.3 (BETA) / 24.02.2014

Postby JoniX3000 » Wed Feb 26, 2014 11:57 pm

I have not read the thread, so this maybe already have been reported, but if not, I've found a bug: using the Swedish language on WME makes Validator use Spanish instead of Enligsh.
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Re: [Script] WME Validator 1.1.17 / 01.06.2016

Postby JoshJMM » Thu Jun 02, 2016 12:17 am

Is that the Chrome Extension version or the Script version?
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Re: [Script] WME Validator 1.1.17 / 01.06.2016

Postby JoshJMM » Thu Jun 02, 2016 12:53 am

Ya, I'm not getting anything except the yellow bubble in the lower left corner with either of them.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby JoshJMM » Sat Apr 01, 2017 3:42 pm

Ok, I don't know if this is working for anyone else but even with the most current Valfix and Chrome extension, the report is almost blank. None of the roads that should be getting flagged in the report are flagging at all. I have even thrown out some bad roads to test it and only 1 flagged and it only flagged as not having a name but showed up Blue instead of Red as it did in the past.

In the past, when I did a run of Denver, the report would pause at least 5 times due to "too many roads segments". Now it runs in less than 4 minutes (used to take over 15 for a full scan) and never pauses. I want to say it's missing about 90% of the road segments or something close to that.

So here's the question- Since this script is one of the core troubleshooting scripts out there, are we really going to just let this one die on the vine trying to "patch it" via external scripts? Does anyone have a plan to replace this with another script? I know that it would be a moderate to heavy undertaking and should be a community project like WMEPH is, but I think that this script is that important that something like this needs to be done.

And no, I'm not talking about taking the current Validator and "reverse engineering it".

Thoughts anyone?
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby JoshJMM » Sat Apr 01, 2017 3:49 pm

that's no problem if you are looking at a small town, but I'm talking Denver, Atlanta, LA. If you want to pan around at 500ft you are going to be panning for a week.
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