ABout AGCs in boxes. just a few points, I agree they are much better than bowties, and can be hidden from view by editing them while zoomed in high. a few pointers:
You don't need any elevation changes, everything can be done at ground level, if necessary to have a segment crossover, use a junction with red arows.
You don't need to get a double turn left instruction, if you work the angles right. you can set it up with a turn left entering the segment, and no instruction leaving it, etc..
I've been doing a couple of tests, and with what Waze said, I'm learning, that the turn angle is not as important as the roads being parallel. I have a box I edited with 90° turns all around, and got U-turns, the next day I moved the dogleg from just before the turn, to just past the previous turn, so from the previous junction to the turn the segments were parallel, and exactly 14 meters apart. since then no uturns in that direction, and I'm still able to get u-turns in the other direction.
TL:DR
We don't yet have the full list of criteria for preventing U-turns, but they are more than just the length and turn angle. However it does seem posible with careful editing to accomplish this without any extra nodes or segments, (and NO bowties).
If it seems too difficult to achieve, use the hidden AGCs instead of bowties.
don't use fake elevations to overlap segments, Livemap (and hopefully soon the client) displays elevation now.
You don't need any elevation changes, everything can be done at ground level, if necessary to have a segment crossover, use a junction with red arows.
You don't need to get a double turn left instruction, if you work the angles right. you can set it up with a turn left entering the segment, and no instruction leaving it, etc..
I've been doing a couple of tests, and with what Waze said, I'm learning, that the turn angle is not as important as the roads being parallel. I have a box I edited with 90° turns all around, and got U-turns, the next day I moved the dogleg from just before the turn, to just past the previous turn, so from the previous junction to the turn the segments were parallel, and exactly 14 meters apart. since then no uturns in that direction, and I'm still able to get u-turns in the other direction.
TL:DR
We don't yet have the full list of criteria for preventing U-turns, but they are more than just the length and turn angle. However it does seem posible with careful editing to accomplish this without any extra nodes or segments, (and NO bowties).
If it seems too difficult to achieve, use the hidden AGCs instead of bowties.
don't use fake elevations to overlap segments, Livemap (and hopefully soon the client) displays elevation now.
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Re: U-turn editing?