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Re: [Script] WME Closest Segment
Posted: Thu Oct 20, 2016 11:46 am
by n4dog
My script is still not working? On greasemonkey it shows the last update was 2/7/16? I have not done any of the updates above. As I dont understand most of it.
Re: [Script] WME Closest Segment
Posted: Sun Mar 22, 2015 12:40 pm
by Olestas
Very good. Thanks.
Re: [Script] WME Closest Segment
Posted: Thu Mar 26, 2015 7:09 am
by Olestas
Sometimes it draws string not to nearest segment, but somewhere off screen.. It can only be changed buy moving places target pin.
Re: [Script] WME Closest Segment
Posted: Thu Mar 26, 2015 3:46 pm
by Olestas
Don't know.. I have seen it 3-4 times, but cannot repeat it on purpose.
Re: [Script] WME Closest Segment
Posted: Wed Nov 09, 2016 12:20 pm
by Olestas
khem.. broken.. khem..
Re: [Script] WME Closest Segment
Posted: Thu Sep 29, 2016 3:05 pm
by onryou
Hi,
I meet a problem with another
script and I'm not the only one.
When Closest segment is activated we can't use speedhelper
and when I select a segment and I click on "Select entire road", it does'nt work.
I desactive your script and I work again.
Thanks for your reply
onryou
Re: [Script] WME Closest Segment
Posted: Thu Sep 29, 2016 3:06 pm
by onryou
Hi,
I meet a problem with another
script and I'm not the only one.
When Closest segment is activated we can't use speedhelper
and when I select a segment and I click on "Select entire road", it does'nt work.
I desactive your script and I work again.
Thanks for your reply
onryou
Re: [Script] WME Closest Segment
Posted: Fri Sep 30, 2016 9:06 am
by onryou
Hi JustinS83 & turbomkt
It works again
Thanks
onryou
Re: [Script] WME Closest Segment
Posted: Sun Nov 13, 2016 11:13 am
by onryou
Hi
It's working again
Thanks
Re: [Script] WME Closest Segment
Posted: Wed Sep 28, 2016 3:26 pm
by paulkok_my
JustinS83 wrote:A few more changes. Moving a point Place wasn't registering to be saved.
Comment out line 214 (place "//" in front of it as seen below):
Code: Select all
W.geometryEditing.activeEditor.dragControl.onDrag = function (e, t) {
//W.geometryEditing.activeEditor.venue.dragVertex.apply(W.geometryEditing.activeEditor, [e, t]);
findNearestSegment();
};
as it does not seem to be needed anymore & dragVertex no longer exists (that I can find).
Since the license
seems to allow redistributing with minor changes to the code to fix the issue, here is a link to easily copy & paste the script in its entirety, with my changes to get it working since the latest WME release.
Thanks for taking the time to solve it.