Thanks, this reveals the limitations of my understanding of coding and design, I understand now that this shouldn't occur if the base setup from Waze didn't suffer from (another) design oversight.
That said, design flaws in WME are ubiquitous, and have everything to do with why we have and depend upon so many scripts. I don't have high hopes that Waze will soon (or necessarily ever) fix the copyright notice formatting to the ideal state, so the problem for some will remain. It is for that reason that I made the request. If some aspects of a script are inaccessible due to poor native design by Waze (in this case the link to open Street Vector Layer settings), isn't it the nature of script writers to work around and overcome those flaws, instead of waiting for Waze to fix something to its ideal state?
That said, design flaws in WME are ubiquitous, and have everything to do with why we have and depend upon so many scripts. I don't have high hopes that Waze will soon (or necessarily ever) fix the copyright notice formatting to the ideal state, so the problem for some will remain. It is for that reason that I made the request. If some aspects of a script are inaccessible due to poor native design by Waze (in this case the link to open Street Vector Layer settings), isn't it the nature of script writers to work around and overcome those flaws, instead of waiting for Waze to fix something to its ideal state?
Re: [Script] Street Vector Layer