[Script] UROverview Plus v3.102 (20170316)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Suppress Unneeded Geometry

Postby gamasi » Wed Jan 14, 2015 9:38 pm

Is it final decision that the "Suppress Unneeded Geometry" button no longer works without selecting segments?
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Re: UROverview v1.9 (20121110)

Postby Twister-UK » Fri Nov 09, 2012 11:49 pm

Thanks to the new play mode in WME, I've been able to test the code with problem markers outside my usual edit areas, and so 1.9 marks a welcome return for problem marker pop-up support...

http://userscripts.org/scripts/show/145186
Last edited by foxitrot on Mon Nov 12, 2012 8:27 am, edited 1 time in total.
Reason: Bumped version number + date
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Re: UROverview v1.8 (20121105)

Postby Twister-UK » Tue Nov 06, 2012 9:59 pm

Ah, so that's how you do it... was wondering why changing the title of each new post only changed the title for that one post and not the entire thread :oops:
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Re: UROverview script - v1.8

Postby Twister-UK » Mon Nov 05, 2012 10:46 pm

The new editor-friendly version 1.8 of UROverview is now available. This version also fixes a minor bug introduced in 1.7 to the UR session hiding feature, and tidies up the sub-tab scrollbars.

http://userscripts.org/scripts/show/145186
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Re: UROverview script - v1.8

Postby Timbones » Thu Nov 01, 2012 2:28 pm

Is there any chance you can it all under one tab in the beta editor, with sub-tabs for URs and Cameras? There's not enough room for 5 tabs. :(

beta-tabs.png
(2.18 KiB) Downloaded 2742 times

(Even without Cameras, my Highlights tab doesn't fit so I may need to rename it too).
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Re: UROverview script - v1.7

Postby Twister-UK » Sat Nov 03, 2012 2:08 pm

Timbones wrote:Is there any chance you can it all under one tab in the beta editor, with sub-tabs for URs and Cameras? There's not enough room for 5 tabs. :(


Done in 1.7... In WME Beta I now create a single main tab titled "URO", within which the UR and camera controls are sub-tabbed as in normal WME.

Also taken the opportunity to rewrite the UR/camera marker filtering code - this is now all event driven so that as you pan/zoom the map you should no longer see filtered markers flickering in and out of view.

http://userscripts.org/scripts/show/145186
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Re: UROverview script - v1.6

Postby Twister-UK » Tue Oct 30, 2012 10:59 pm

I was hoping to have 1.6 fully tested/debugged before releasing it, but having waited a week for some new problem markers to show up in my area, I figured it'd be better to release 1.6 now with problem marker support disabled, and then re-enable it in a future release...

The main reason for wanting to get 1.6 out the door is that it should fix the problem of the pop-up obscuring the UR marker, so I'd appreciate feedback on whether or not it's actually succeeded here. It also introduces auto-opening of the UR details panel when using the "open in new tab" link, so that you no longer need to click on the UR marker once the tab has loaded.

http://userscripts.org/scripts/show/145186
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Re: UROverview script - v1.5

Postby pvaladares » Tue Nov 06, 2012 8:26 pm

AlanOfTheBerg wrote:How about updating the first post title with version and date info like other scripts?


Agree ;)
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Re: UROverview script - v1.5

Postby AlanOfTheBerg » Tue Nov 06, 2012 4:40 pm

How about updating the first post title with version and date info like other scripts?
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Re: UROverview script - v1.5

Postby dmcconachie » Tue Nov 06, 2012 7:39 am

Haha, yes thanks.

*must be less lazy today*

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