Get a sneak peek at whats next for Permanent Hazards on our April 7th Office Hours!
You MUST read the "[Guidelines] How to request and search for new features" before posting here.

If you think you've found a BUG, use the appropriate WME version release thread found in the Waze Map Editor forum (parent of this forum).

Post Reply
Forum rules
You MUST read the "[Guidelines] How to request and search for new features" before posting here.

If you think you've found a BUG, use the appropriate "Official Feedback" thread found in the Waze Map Editor forum (parent of this forum).

Remove Direction option for non-drivable roads

Post by alvaro9000
Good morning:

I guess that would be very helpful to remove the direction options for a non drivable road and set it directly to unknow, or not-available, as they are, as the name says, non drivable.

In that case makes no sense to have the option (and the risk) to choose directions, and create nodes with posible allowed/not allowed turns if the road is definitelly, non-drivable.

If is a restricted road, for autoriced vehicules or whatever should not be identified as non-drivable.

A change in the color for those non-drivables roads will also help to identify them as what they are.

Best regards
alvaro9000
Map Editor - Level 5
Map Editor - Level 5
Posts: 293
Has thanked: 31 times
Been thanked: 25 times

POSTER_ID:11730587

1

Send a message
[img]https:///0NAfp[/img]https://sign.wme-tools.com/images/signa ... d-0300.png
AM de Navarra

Post by AlanOfTheBerg
Unknown has (or very little) effect on whether routing happens on a segment, whether it is driveable or not. Just FYI. There are, however, definitely locations where a 1-way bike path is required, for example. At least, where they are posted as such.
AlanOfTheBerg
EmeritusChamps
EmeritusChamps
Posts: 23627
Has thanked: 568 times
Been thanked: 3478 times
Send a message
Wiki Resources: Map Editing Manual | alanoftheberg@gmail.com
Oregon-based US Ex-Global Champ Editor | iPhone13Pro - VZ

Post by AlanOfTheBerg
alvaro9000 wrote:so then, non-drivable roads should not be included in the maps? if they can be considered as drivables? I am missing something?
No, they should be included, especially due to situations where a walking path is named, the address for a residence uses the name of the walking path (not the street), and that walking path is the only way to be directed to/find the residence.

Because of that, and because in the future Waze may give more than driving directions (pedestrian/bike), there is no reason to remove directionality from non-driveable segments.
AlanOfTheBerg
EmeritusChamps
EmeritusChamps
Posts: 23627
Has thanked: 568 times
Been thanked: 3478 times
Send a message
Wiki Resources: Map Editing Manual | alanoftheberg@gmail.com
Oregon-based US Ex-Global Champ Editor | iPhone13Pro - VZ

Post by AlanOfTheBerg
alvaro9000 wrote:If we connect a non-drivable road to a street and the non-drivable road has directions it will generate automatically turning instructions to the street that should not exists, as never should a car go trought that road. so, in order to avoid misconfusing, no turning arrows should be created in those king of nodes, I guess
I agree it is confusing. And having that Map Problem type could lead to issues. However, this situation is fairly rare, with walking paths being the only way to arrive at the destination, so I doubt this will get a lot of attention from the developers.
AlanOfTheBerg
EmeritusChamps
EmeritusChamps
Posts: 23627
Has thanked: 568 times
Been thanked: 3478 times
Send a message
Wiki Resources: Map Editing Manual | alanoftheberg@gmail.com
Oregon-based US Ex-Global Champ Editor | iPhone13Pro - VZ

Post by AlanOfTheBerg
noney82 wrote:I agree i think walking trails and such should be removed, i am seeing far too many tails connected to roads.
Per the above information, they will not be removed.
AlanOfTheBerg
EmeritusChamps
EmeritusChamps
Posts: 23627
Has thanked: 568 times
Been thanked: 3478 times
Send a message
Wiki Resources: Map Editing Manual | alanoftheberg@gmail.com
Oregon-based US Ex-Global Champ Editor | iPhone13Pro - VZ

Post by alvaro9000
so then, non-drivable roads should not be included in the maps? if they can be considered as drivables? I am missing something?

best regards
alvaro9000
Map Editor - Level 5
Map Editor - Level 5
Posts: 293
Has thanked: 31 times
Been thanked: 25 times
Send a message
[img]https:///0NAfp[/img]https://sign.wme-tools.com/images/signa ... d-0300.png
AM de Navarra

Post by alvaro9000
thank you for your answers, but I still have some doubts.

If we connect a non-drivable road to a street and the non-drivable road has directions it will generate automatically turning instructions to the street that should not exists, as never should a car go trought that road. so, in order to avoid misconfusing, no turning arrows should be created in those king of nodes, I guess

best regards
alvaro9000
Map Editor - Level 5
Map Editor - Level 5
Posts: 293
Has thanked: 31 times
Been thanked: 25 times
Send a message
[img]https:///0NAfp[/img]https://sign.wme-tools.com/images/signa ... d-0300.png
AM de Navarra

Post by noney82
I agree i think walking trails and such should be removed, i am seeing far too many tails connected to roads.
noney82
Area Manager
Area Manager
Posts: 300
Has thanked: 44 times
Been thanked: 21 times
Send a message