:oops: :oops: :oops: :oops:
Thank you
:oops: :oops: :oops: :oops:
Thank you
Version 0.7 (is all about the arrows)
Redesign of the arrow styles (from equilateral to isosceles) and for the unknown direction a red cross.
Redesign of the arrow placement engine. It should be more efficient and generate less reduntant arrows (you can tweak it using the new slider in the preference panel).
Fix: red segments were not drawn.
Known issue
Long one way segments with few geometry nodes should have more arrows shown.
When changing the elevation of a segment, its new status is not rendered accordingly.
Nodes, will be fixed: āWaze-soonā

Is anyone actually using it apart from me? ![]()
yes iām using it⦠![]()
Just wanted to say, first time using this and I love it!
About to be one of those āCanāt edit withoutā scripts.
The built-in elevation rendering is fantastic!
Great for a beta, I hope eventually itās possible to get a little better name rendering and divided road rendering. As it is now, some freeways look like one large blue blob. Not a big deal at all. Just a note.
Thanks again!
2 people, not bad ![]()
Version 0.8

OMG, you mad?! This is the best thing (after JAI, UR-MP and Toolbox
) ever!
Is it available to anyone?
Yes, the download link is somewhere in the previous messages
Inviato dal mio LG-D620 utilizzando Tapatalk
I mean itās not working for some people.
Explain better, who are those āsome peopleā? You? ![]()
Inviato dal mio LG-D620 utilizzando Tapatalk
No, for me itās ok. Some other editor. Could not get it working. Ill try to get console texts from him.
[EDIT] Nevermind, he reinstalled some more times, and it worked.
Wow, very nice script, thanks from Russian editors community ![]()
Hey, this one is a nice idea, but a little confusing in practice⦠it seems like the names are a little too far away from the road. Itās kind of hard to tell what names goes to what roads. Also, as Iām seeing now, sometimes the name goes to the north, sometimes to the south. It seems it would be a little less confusing if at least they all went the same direction.
They go either up or down in a ārandomā way, to try to reduce the problem in regular grids. If they all go to the same direction they will be overlapped more easily.
Iām also not able to get the script working. Multiple installs and Firefox restarts. The script is listed in the Greasemonkeyās pulldown menu, but the WMEās layers still do not contain this one. Switching all other scripts off did also not help.
It works fine on Firefox 39.0 on Windows 8.1, Greasemonkey 3.2
This looks like a startup sequencing problem between SVL and the native Waze code. On my PC at home SVL initialises cleanly, whereas on my slower PC at work it fails exactly as described above. A quick poke around in the code shows that itās failing in wbwGlobals() at the point where it tries to read the Waze.map.zoom attribute, because at the point at which this line of code is executed on this particular PC, the parent Waze.map object hasnāt yet been createdā¦
If you have a look in the uroRealWazeBits() function in URO+ youāll see the method Iāve used to ensure all the necessary Waze bits are present before attempting to access them - Iād suggest modifying your corresponding wbwWazeBits() function to provide similar object-existence testing before allowing SVL to continue initialising, and also call wbwWazeBits() before wbwGlobals() so that you then know Waze.map.zoom must exist.
Works great on ubuntu 14.04. Chrome and Firefox.
Thanks, Iāve deployed a possible fix for that problem in
Version 0.9
Thanks! Iāll try it again.
Sent from a touch display, which took care of perfectly scrambling my thoughts.