[Script] WME Add-Ons V0.45 ==> Features moved in WME Toolbox

Agreed, I don’t feel this is an “argument”, I enjoy discussion, I try and learn something new everyday!

Example, today I found out what the NbWays column was :slight_smile: (btw, Is there more documentation somewhere?)

The other thing to keep in mind as well is that the map needs to function. In a few of these towns I was getting “crazy” routing, because the basemap import was just “all jacked up” (no other term for it)…

Thanks all!

Why does that matter?

So what are you arguing about? What I wrote in the wiki on unknown directionality is here: http://www.waze.com/wiki/index.php/Creating_and_Editing_street_segments#Road_Direction Is there some dispute regarding how unknown direction roads function? Or is this discussion about soft one-way roads?

There have been some bugs with this, but nowadays, once a segment is edited in WME, it’s direction is no longer updated by the automatic process, so this will not happen anymore*.

  • Unfortunately, during the infrastructure change a lot of roads did not get this ‘internal directionality lock’ when edited. This was fixed somewhere in december, so only for very recently edited roads you can be sure that the directionality will not be updated by any automatic process.

Currently, using the ‘select’ button in ‘Segment list’ will select all segments in view, whether or not you have permission to actually modify them. Could you please modify this routine to add a test for seg.isAllowed(seg.PERMISSIONS.DELETE)), as you do for surpressing junctions?

If you are near the border of your editing rights and need to make changes there - or are near segments with locks higher than your editing level, this will mean that only segments will be selected that you actually have permission to work with.

If for some reason someone needed to select all segments regardless of permissions (I can’t imagine why, but let’s say they did), this can be done in play mode.

This is no longer the case as of about a month or so ago. Prior to that it was possible for some segments to still be under automatic direction updating even after having been manually edited. This now no longer happens once the segment has been edited again.

To reiterate, as of about a month ago, editing any property of a segment will now cause direction on that segment to become fixed.

The Wiki page here about locked roads is currently inaccurate. Locking segments hasn’t had any influence on connectivity ever since turn locks were separated out more than a year ago, and has been controlled by fwdTurnsLocked and revTurnsLocked since.

There’s a routing time penalty for Unknown direction. Waze claimed 30 seconds per segment, real world testing indicates ~4 minutes.

I started a Wiki thread here to discuss the change since I am not 100% certain I know what should be changed.

(Edit: We have completed that thread discussion.)

Hmm… not installing in Chrome by drag and drop into extentions. How do you install it?

Save the script as a LOCAL file and drag and drop that one.

Hmm… have done this precisely 2 times before this post, and it refused. Now it worked…

Suppress extra - should not include similar segments which have restricted turns in between.

They shouldn’t be connected as such then - this behaviour is okay like it is now.

Illogical.
But why it joins segments which have changing one-way and two-way road types? Should not do this.

That’s kind of weird construction as well. But that’s actually a WME bug then. This script doesn’t really do anything you’re not allowed to do with WME itself.

So… maybe it is somehow possible to avoid joining segments with different types in anything?

For gated entrances in private communities where only residents can open the gates. You restrict the turn in so Waze doesn’t direct guests through those limited access gates. If you separate the segment, you’ll get missing road problem reports due to residents driving through the gate. For whatever reason, Waze is more likely to generate an auto report for that vs driving against the turn restriction.

I get plenty of auto reports for driving against turn restrictions. But the bigger issue I have with this recommendation is that it doesn’t always work especially for large private campuses. Waze will route through the restricted turn if the route through the main gate is too much longer.

Chances are 100 to 1 that someone will come along and remove the TR, destroying that brittle arrangement. Insert a stretch of parking lot road instead and name it “Residential access only” (so the next editor has a clue at least).

suggested addition: ‘fix broken nodes’.
Would be similar to ‘suppress extra junctions’ in that it would look at all nodes in the current screen but it would run the ‘junction node fixer’ on all revcons, softcons and u-turn nodes.

Has the potential to fix many problems without any down-side that I can see, off hand.

Down side is you’re leaving any turn restrictions that should or should not be set unable to be updated by user drives. So unless you’re going to guarantee that all turn restrictions are correct, this is a massively bad idea.