Original authorship is by wlodek76 – subsequent developments may have been done by someone else, we’re not sure.
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Looks awesome!
One feature suggestion (that may be beyond the reasonable request – not sure) is some way to compare two routes. I.e. be able to say “go from A to B, via C” so that we can see why a different route (perhaps the way our instinct would have taken us) wasn’t chosen.
I’m going to revise my earlier statement:
this is FREAKING AWESOME!
One other feature idea: add a time-of-day selector that can be passed to Livemap. This will allow for even better diagnosis of strange routes at different times of the day.
I have a problem. Same segment on same direction displays different speed depending on the start and endpoint. Of course the segment is in the middle of the route not at the ends.
Segment length and crosstime are, so it is easy enough to derive speed. This is available in the LiveMap now but not exposed in the user interface.
It’s different than the “average speed” we used to have in WMECH, which was actually using segment attributes from the editor and not a LiveMap routing request.
SO glad you did this! It’s almost exactly what I was trying to do with the WME Average Segment speed data about a year ago, but didn’t have the chops. This is better, because it’s based on better data. Kudos! Also looking forward to the comparative routes.
I’m seeing an unexpected behavior. I wasn’t even trying to check speeds here, just highlighted first the left, then the right segment, for a permalink. Then this happened:
Then I started testing other things and found this, right segment selected first (elevations checked, and they’re separated):
Here’s what happens when I select the left segment first:
It looks like maybe there’s something going on when the centers of different segments are near to each other?
Try routing from the same points on the live map. The destination and origin points will prefer to avoid ramps and freeway segments when there are alternatives nearby.
This script is fun and I am now looking at how to actually use it to troubleshoot things like URs. Thanks for your work on this!
REQuest: Could you try to make it so when I drag the A or B marker to the edge of the map window, that the map pans that direction? This would allow us to drag a marker to spots just off the visible area without having to manually pan/zoom the map to see that other location first.