Military roads

Hi everyone,

Around my area I’ve got a fair few military camps with a fairly large road system with lots of access points, particularly in Aldershot.

I originally set the entry and exit roads to private roads but there were a couple of UR’s from people complaining that they were being routed through the camps anyway and coming across gated roads etc. It looks like the routing penalty for a private road wasn’t high enough to overcome the time saving of cutting through. I thought that it was only supposed to route you onto a private road if that was the only way to get to the destination but apparently not - unless there is something else going on. Perhaps I should have gone to the trouble of setting all the roads to private?

To prevent any routing completely, as people really shouldn’t be driving through, I disconnected the roads but now we’re on the new infrastructure there are a load of map errors that have popped up today where someone has driven through. https://world.waze.com/editor/?zoom=7&lat=51.25865&lon=-0.73847&layers=BFTFFTTTTTTTTTTTTTTTTFT

Any suggestions on what I should do? Should I reconnect them but set the whole camp to private this time and see what happens? Or maybe connect them together with a small 4x4 section? That way the automated process won’t flag up a map error as it is a navigable route and waze will try extra hard to find another route as most people will have the no 4x4 set.

David

Thinking aloud here. :roll:

If you disallow the turns into the camp area as well as having the segments private, that will increase the penalty. I believe that Waze will still route in there if the destination is inside.

However, Waze will then have drivers breaking turn restrictions. I know that a Map Problem will be generated if several people drive a disallowed turn, so it could be that you’re swapping URs for MPs. But, will the servers generate a map problem if they told the driver to go that way?

Generally, when dealing with gated communities and military sites, all the internal roads should be private.
Can you show a route through a restricted area on the Livemap?

via mobile

If only the gates are private it will cost two transitions to cut through the camp, which is obviously not enough. If all internal roads are private there is only one single private-transition-penalty that prevents routing through which will definitely not be enough.

My tip: double each gate. Make every gate in such a way that you drive from road to private to road to private to internal road.

At the moment all the entrances are disconnected so there are no routes through for Waze to find.

The problem with this approach is the system doesn’t like it.

https://world.waze.com/editor/?zoom=8&lat=51.26281&lon=-0.75672&layers=BFTFFTTTTTTTTTTTFTTTTFT

I suspect that the MP will not come out again if we click ‘not identify’. Possibly it is a new setting by Waze. Sure we need Waze to confirm this.

When you say gated roads do you mean gated and padlocked, or just gates that need to be opened and closed to pass?

If the general public are restricted from entering, or using it as a through route, it should be private.
If the gate is there, say, to keep animals in a field but is still a public right of way, then not private.

via mobile

Also disconnecting a military site is a bad idea as lots of people LIVE and work on these sites and might want to Waze to/from home/work.

Most only have a single open entrance though there are exceptions, if this is the case I would enable access only via the MAIN entrance so it is not a through route. I’ve also always added a military site landmark to mark it as such. I’ve never had a UR for being routed through any of the Lincs ones I’ve mapped.

vote for private road and connect them :wink:

Gated Communities typically require you to sign a register, and usually requires an appointment with a person inside the community.
This typically means a phone call from the gate to get a yay or nay for your entry.

Some of the roads have proper gates with men with guns but there are a few - like in the original post that have a simple gate that is sometimes open and sometimes closed. They tend to be on roads that lead to the military housing estates and I think they close them if the security situation requires it.

As suggested, what I’ve done is reconnected the ones that have part time gates or a manned security gate. The gates that look on Streetview that they are normally closed full time I’ve left disconnected. I’ve made all the internal roads private and I’ll add the military site landmark as suggested for good measure.

Thanks for all your help

I’ve had quite good results by picking a segment you don’t want to route through, setting its turn restrictions so that you can’t go through it AND THEN setting it to Unknown direction type.
This is the old way of doing it, that still seems to be quite effective.

Indeed this is how it’s done for limited access roads and the like for an MSA.