[Script] WME Toolbox

Thanks for the bug report. I’ve reproduced it, i’ll be fixed.

1.4.2.1 Fix: "Draw roundabout landmark" bug since WME v1.6 Fix: [L6] Auto split loops: bug when splitting a segment without any junction in the middle Update: [L6] Auto split loops: when road type is different, the less important road is split

May I humbly ask if the auto split loops feature can be made available to L5 editors, too? I think we may safely assume that whoever has exceeded 250k edits will not use such a feature in a wrong way.

When I strife along the map I do not always have the breath to insert a new segment and then delete it again, just to split these faulty constructions.

What do L6 think ?

I think that’s fine. Unlike the other L6 tools, auto-splitting loops doesn’t really have the capacity to cause serious damage to the map (if it’s programmed correctly :smiley: ).

Hi…
I love this script, but since a few hours ago i have been unable to change turn directions when this script is activated. Did you change something?

Hi,

since the last update the “House Numbers” and “Streets with name but no house number” are not working properly anymore. Does anybody have this problem too?

Did you press a? Is one of the road segments locked? This problem is not caused by Toolbox.

Thanks, that fixed it… Don’t remember pressing A but apparently I have… Thanks again

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Just installed 1.4.2.1 and found a place where the suppress unneeded junctions removes this required junction. Maybe another CM in the US can confirm if this removes the junction for them as well. Don’t save the changes just in case OyyoDams needs to check something with these particular segments.

1.4.2.1

When using the L6 Fix Loops feature, this location is fixed, but the main street is split and not the parking lot road. I assumed from

would assume the parking lot road was less important than the street.

Have we discussed or considered an L6 option to Clear Road Geometry based on what the WME Toolbox already knows should be cleared? Maybe a two step process where is selects all that it proposes to clear so you can see it before you confirm yes. Or maybe it would be OK to clear it directly like the Fix Loops and Suppress Unneeded Junctions already works.

Would spare me a lot of multiselecting segments… :slight_smile:
I would suggest two steps also, for those cases where you do want to deselect one or more segments that are ‘wrongly’ identified with unneeded geometry nodes. But these are pretty rare cases, i must admit…

Toolbox is a little too ready to highlight “unnecessary” geometry nodes IMO. Should maybe be tightened a little before doing that.

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Maybe it could be a customized option.

So far I have not seen it highlight a segment that was a problem if cleared, but I have not been using it for the last month or so until the last few days again.

1.4.2.1

Been seeing issues sometimes on the L6 Auto Split Loops.

  1. When it adds a node along a curved road, it periodically places the node directly below a geometry node which then triggers the Validator as having a problem. See image.
    AutoSplitLoopOverlapNode.jpg

  2. When there is a main street going straight and a curved road looping around the main street and both are the same road type, IMO the shorter (or straight) road should be kept intact and the curved (or longer) road should be split. I am seeing some roads getting fixed one way and some the other, so I assume it is not using the logic of the longer road to split it.

Agreed on both counts.

Good idea (even as a lvl 5 editor, rushing to lvl 6 some day…)

The next step could be to include these multiple nodes. It must be possible to detect them as well as the “almost straight” segments.

/Dan

There is a handle to simplify geometry. bgodette is the expert on that.

+1 from another L6.