[Script] WME Toolbox

Fully agree and would love to get this time- and handling- saver in my tool box :sunglasses:

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Agreed. bgodette’s implementation of geometry simplification is quite good, in that it never removes any geometry nodes I wouldn’t remove myself. Yes, maybe it leaves some in that I would remove, but it’s better to err on the side of caution.

Maybe bgodette can pass that algorithm on to be used here. Otherwise I thought you could:

Start at point A and look at the next two geo nodes (call them B and C). Create a triangle out of them and determine the perimeter.

If {perimeter/2 < length of AC * 1.05} then remove point B. If not leave it. (The 5% trigger here is my best guess from a visual difference perspective.)

Move to points C, D, E and repeat above.

When you reach the end, start the process again until no points are removed, then stop.

I have not thought about how to detect if you need to clear them, but maybe it is a question of distance between geo nodes to trigger the indicator to say it is needed on that segment.

About the green button ‘draw roundabout landmark’ it would be nice to use the feature not only with a joint but also selecting a segment of the roundabout.
Also ‘draw roundabout landmark’ could be renamed '‘draw roundabout place’ :slight_smile:

Also worth adding to the double check for split loops: the segments created should be longer than 5m (I can dig up the thread later if you want the staff reference that says segments shouldn’t be shorter than 5m)

Have you had an issue where it is creating shorter segments?

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I’ve not checked their length, but I have seen it split some already short segments (need to see if I can find them).

Replaying what was said earlier: it should favour splitting longer segments (if they’re the same type). I do know that it hasn’t always been doing that for me.

+1 from this Lvl6. As the other guys have said, it only splits the loop which doesn’t endanger the general map and also aids assistance to the GC’s if the Lvl 5 CM’s can also assist.

OyyoDams: Why I never get the Toolbox running as usual. When I activate the Toolbox, the WME will go crazy. Its hard to control the movement when I move. Disabling Toolbox only my choice to have the WME work normal. Am using Meverick with chrome as the browser. Some help please.

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In the past I have also seen some crazy operations with my FireFox setup as well. I don’t recall if it was the toolbox causing problems though. Have you disabled all the other scripts to be sure it is the tool box?

Sounds like the same problem, as that’s the maximum screen width I have, and the problem goes away if I push the arrow button for the left side panel to go away. But even after re-reading things, I’m a bit fuzzy on how to fix it. May I buy a clue?

Thanks!

I think I solve the problem. The UROverview Plus is not compatible with Toolbox. I ve try it few times. Whenever I activate URO+with Toolbox, the WME go ‘crazy’. Only after disabling URO+ WME become normal.

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I suggest to make it possible to fix the position of the Toolbox’s toolbar. Even better would be place the options near the Waze default buttons.
Also it would be nice to automatically hide the Waze top bar which users need to press Shift+F.

Yes, this doen’t work for me any more since WME 1.6, either (the hide user greetings option in Toolbox’ settings).

Hi,

I have a problem with being able to edit turns on WME and I think it might come from this script…

The strange thing is that everything will work normally when I boot my computer and work a little and after a few minutes I start having the issue.

This only started happening when they released the new WME version, I never had this problem in the past.

The bug comes from WME, it has been reported to Waze staff.

Just tried, and it doesn’t suppress the node on my side. Can you check again ?

You’re right this has to be improved.

Press a on your keyboard :wink:
/Dan

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Good idea to check road length. I’ll work on it.