With regards to cul-de-sacs, from what I’ve been reading on the forums, these roads are best suited to end with just a straight termination and not a rotary or manually drawn circle. If the former is used, the client would hear instructions for such which isn’t accurate. A manually drawn circle is messy and both are just not necessary for such a small turn around.
I agree. I think just a straight, road-ending line is all that’s needed.
#1 - Yikes that is a big island. #2 - New content added recently to the wiki here #3 - I can tell you that a roundabout with only one road touching it give strange navigation instructions! #4 - If a dead end isn’t sufficient, then this should be a loop road (as defined on the wiki page I linked to).
He did that a while ago… and it’s still going to mess with routing…
I’m going to change it to a dead end… If it starts generating problem reports, then we can change it to a loop road (but don’t forget the extra junction)…
I think routing into it will be fine, but I ran into issues routing OUT of it. Like going around the roundabout it will tell you to take a left onto the main part of the cul-de-sac while the path line shows you going right!
I have been correctly creating cul-e-sacs where roads end in a loop without an island (and have deleted more poorly created loops than I can count). Where there is an island however I was creating a loop to more accurately represent the geography of the roads. I will stop doing this and delete any I come across moving forward if this is not correct.
If large loops are ok, we should create a rule of thumb to determine when to use a dead-end segment vs a loop so we have consistency.