Locked primary roads / splitting roads

Hi everyone,

Seems like some of our newer editors in the Randburg / Sandton areas have embarked on the usual quixotic quest of splitting roads into one-way segments :confused: In order to prevent this, I’ve been locking the segments as I unsplit them. If you need something fixed that I’ve locked, feel free to PM me; if you’d like to argue about whether the roads should be split or not, please discuss it in the forums first, rather than just unilaterally editing road segments that have been standing for quite some time.

My editing has been aimed at restoring the status quo regarding the roads that were split; if I’ve accidentally merged something that wasn’t previously merged and shouldn’t be merged, let me know, and I’ll fix that up too. Unfortunately, I’m guessing the users whose work I’m reverting don’t read the forums; but in the unlikely event that they do read this, I’d like to draw attention to this wiki page:

http://www.waze.com/wiki/index.php/Best_map_editing_practice#When_.28Not.29_to_Split_a_Two-Way_Road

In particular, the section that reads:

I don’t think this should be interpreted to mean that any median wider than 5m should automatically be split; splitting should only be done when necessary, ie. the criteria listed under “A road should be split if:”.

At any rate, I’d prefer to have a discussion about the issues if somebody disagrees with me, rather than engage in a Waze editor war, so please feel free to post in the forums or PM me as relevant.

Yup. Sorry to say that this put me completely off editing.

Locking doesn’t seem to help, I had someone draw a one way street next to a large primary road, joined where they could, modified the sections that I had missed when locking, then proceeded to leave the map in a completely broken state when they realised they couldn’t edit the other sections. To top it off, this was earlier in the year when the map tiles took a month to generate - fun times as people went on the map editor daily to “fix” the problems (i.e. breaking it over and over).

While I am all for your suggestion, I fear that more effort will be spent fixing the problems created by new people trying to split the road so that it “looks like google maps” (yes, someone actually said this to me in a PM).

/Glipsie

When I started out, almost all the roads in Sandton was already dualed unfortunately.
Based on a reply from an unlock request PM to Glipsie, I understood that it ticked him off quite badly as we seem to be going through a timeless pendulum swing of splitting and unsplitting.

After the last effort started by Adventurer, we only unsplit some of Sandton. I undid some splits, but due to not having info in WME on section speeds for directions, I was reluctant to unsplit in case I zapped the wrong segments and totally screwed things up. Now we have the Highlight script showing the info, so it makes life easier.

The biggest problem is still the ease with which anyone can request AM status. In fact, I got it granted with virtually no experience. At least I found my way to the Wiki and the forums though, where others do not, and never bother.

The rest of the world have all started getting an AM status approval process in place where CMs and AMs are part of the process to ‘grant’ this.
Should we not embark in getting the same approval processes activated in ZA?
We may not have CMs, but we have some experienced editors at AM (3&4) level at least.

Let new editors show their work. Not their ‘best’ efforts, but their day-to-day editing style in a few areas. Based on this and interaction with the rest of the community they can get the status if they are up to scratch and show they can apply standards as per the Wiki pages AND name roads properly instead of leaving red blotches everywhere for everyone else to name & fix.

Thoughts on this ?

I don’t really know anything about the AM approval process you mentioned. It sounds like it might be useful, but I suspect we may be a little thin on manpower for it to work well.

One interesting thing to note is that the new WME beta implements a new feature called “road ranks”. Basically, the way this works is that roads get assigned a rank based on how busy they are, and you need to be a certain editor rank to be able to edit a road of a certain road rank. This is complementary to the editable area and locking features: so you need to be high enough rank relative to the road rank, the road must be in your area, and if it is locked you must be at least as high rank as the user who last modified it. In practice, this should mean that it won’t be necessary to run around locking every important road as they will already be mostly protected from lower level users by virtue of their road rank.